They have a set path because they're headed to the shield generator. “It's a part of the mode itself, because the AT-AT is the objective of the mode. This is what Sigurlina Ingvardottir, the Senior Producer of the game, said about the lack of ability to pilot AT-ATs: You can control the AT-AT's weapons, but unlike previous games, the walkers in Star Wars Battlefront move on a certain path and cannot be piloted in a traditional sense of the word.
The walkers have another weak spot – they can be taken down with the tow cable of a Snowspeeder by roping its legs. Although the AT-ATs are well-armored and armed, their size also makes them an easy target, which immediately attracts the attention of the enemy. AT-AT proves itself as an excellent tool for the breakthrough, which needs the full support from the ground and from the air. It has enough space for 40 clone troopers ready to be dispatched at any point onto the battlefield. Orbital strike can be called for a massive bombing from above. Smaller laser cannon can attack individual soldiers on the ground and other smaller targets. Shielding makes AT-ATs almost invulnerable to any weapon attacks. Heavy laser cannons can quickly and easily deal with other huge targets, such as power shield generators, enemies’ vehicles and turrets. Of course, the highest point of the Imperial megalomania was obviously the Death Star, but AT-ATs cannot but amaze when in action. It’s no wonder that Galactic Empire decided to build huge piloted machines with tremendous power. AT-AT (All Terrain Armored Transport)ĪT-AT is a gigantic walker, a symbol of Imperial power, which can deal with almost any kind of threat due to its massive size. Eventually you will be able to make up your mind about which one you want to master the most. Different players will find their own personal favorites, and this guide will help you learn about the strongest and weakest points of each individual aggregate. Every vehicle has its own strengths and weaknesses.